Astromech
R2-D2 (4)
•Unique
After executing a green maneuver, you may recover 1 shield (up to your shield value).
Availability
X-wing Core Set (SWX01) x1
SWX55 (3)
•Unique
When a ship you have locked is attacking, you may choose 1 attack die. The attacker must reroll that die.
You can acquire target locks on other friendly ships.
Availability
Heroes of the Resistance (SWX57) x1 R2-F2 (3)
•Unique
Action: Increase your agility value by 1 until the end of this game round.
Availability
X-wing Core Set (SWX01) x1 R5-D8 (3)
•Unique
Action: Roll 1 defense die.
On a or
result, discard 1 of your facedown Damage cards.
Availability
Y-wing (SWX04) x1 R5-P9 (3)
•Unique
At the end of the combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value).
Availability
Rebel Transport (SWX11) x1 R7-T1 (3)
•Unique
Action: Choose an enemy ship at Range 1-2. If you are inside that ship's firing arc, you may acquire a target lock on that ship. Then, you may perform a free boost action.
Availability
E-wing (SWX18) x1 BB-8 (2)
•Unique
When you reveal a green maneuver, you may perform a free barrel roll action.
Availability
The Force Awakens Core Set (SWX36) x1 R3-A2 (2)
•Unique
When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.
Availability
Rebel Transport (SWX11) x1 R3 Astromech (2)
Once per round, when attacking with a primary weapon, you may cancel 1 of your
results during the "Modify Attack Die" step to assign 1 evade token to your ship.
Availability
ARC-170 (SWX53) x2 R5-K6 (2)
•Unique
After spending your target lock, roll 1 defense die.
On a result, immediately acquire a target lock on the same ship. You cannot spend this target lock during this attack.
Availability
X-wing (SWX02) x1 R7 Astromech (2)
Once per round when defending, if you have a target lock on the attacker, you may spend the target lock to choose any or all attack dice. The attacker must reroll the chosen dice.
Availability
E-wing (SWX18) x1 Targeting Astromech (2)
After you execute a red maneuver, you may acquire a target lock.
Availability
T-70 X-wing (SWX37) x1 R2 Astromech (1)
You may treat all 1- and 2-speed maneuvers as green maneuvers.
Availability
Y-wing (SWX04) x1 R5 Astromech (1)
During the End phase, you may choose one of your faceup Damage cards with the Ship trait and flip it facedown.
Availability
X-wing (SWX02) x1 "Chopper" (1)
•Unique.
Action: Discard 1 other equipped Upgrade card to recover 1 shield.
Availability
Phantom II (SWX72) x1 Flight-Assist Astromech (1)
You cannot attack ships outside your firing arc.
After you execute a maneuver, if you did not overlap a ship or obstacle and there are no enemy ships inside your firing arc at range 1-3, you may perform a free boost or barrel roll action.
Availability
Phantom II (SWX72) x1
Saw’s Renegades (SWX74) x1 R2-D6 (1)
•Unique
Your upgrade bar gains the upgrade icon.
You cannot equip this upgrade if you have already a upgrade icon or if your pilot skill value is "2" or lower.
Availability
Rebel Transport (SWX11) x1 R4-D6 (1)
•Unique
When you are hit by an attack and there are at least 3 uncanceled results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, receive 1 stress token.
Availability
Rebel Transport (SWX11) x1 R5-X3 (1)
•Unique
Before you reveal your maneuver, you may discard this card to ignore obstacles until the end of the round.
Availability
The Force Awakens Core Set (SWX36) x1
Salvaged Astromech R4-B11 (3)
•Unique
When attacking, if you have a target lock on the defender, you may spend the target lock to choose any or all defense dice. The defender must reroll the chosen dice.
Availability
Most Wanted (SWX28) x1 R5-P8 (3)
•Unique.
Once per round, after defending, you may roll 1 attack die. On a result, the attacker suffers 1 damage. On a
result, you and the attacker each suffer 1 damage.
Availability
Punishing One (SWX42) x1 R4 Agromech (2)
When attacking, after you spend a focus token, you may acquire a target lock on the defender.
Availability
Most Wanted (SWX28) x2 Salvaged Astromech (2)
When you are dealt a faceup Damage card with the Ship trait, you may immediately discard that card (before resolving its effect).
Then, discard this Upgrade card.
Availability
Most Wanted (SWX28) x2 Overclocked R4 (1)
During the Combat phase, when you spend a focus token, you may receive 1 stress token to assign 1 focus token to your ship.
Availability
Punishing One (SWX42) x2 R4-E1 (1)
•Unique
You can perform actions on your and
Upgrade cards even if you are stressed. After you perform an action in this way, you may discard this card to remove one stress token from your ship.
Availability
Scurrg H-6 Bomber (SWX65) x1 Unhinged Astromech (1)
You may treat all 3-speed maneuvers as green maneuvers.
Availability
Most Wanted (SWX28) x2 "Genius" (0)
•Unique
If you are equipped with a bomb that can be dropped when you reveal your maneuver, you may drop the bomb after you execute your maneuver instead.
Availability
Most Wanted (SWX28) x1 R5-TK (0)
•Unique
You can acquire target locks on friendly ships.
You can attack friendly ships.
Availability
M12-L Kimogila Fighter (SWX70) x1
Elite pilot talents Expertise (4)
When attacking, if you are not stressed, you may change all of your
results to
results.
Availability
U-wing (SWX62) x2 Expose (4)
Action: Until the end of the round, increase your primary weapon value by 1 and decrease your agility value by 1.
Availability
Slave I (SWX07) x1
Imperial Assault Carrier (SWX35) x1 Opportunist (4)
When attacking, if the defender does not have any focus or evade tokens, you may receive 1 stress token to roll 1 additional attack die.
You cannot use this ability if you have any stress tokens.
Availability
Imperial Aces (SWX21) x2 Daredevil (3)
Action: Execute a white maneuver (
1) or (
1).Then, receive 1 stress token.
Then, if you do not have the action icon, roll 2 attack dice. Suffer any damage (
) and critical damage (
) rolled.
Availability
TIE Interceptor (SWX09) x1 Marksmanship (3)
Action: when attacking this round, you may change 1 of your
results to a
result and all of your other
results to
results.
Availability
X-wing Core Set (SWX01) x1
X-wing (SWX02) x1
Imperial Assault Carrier (SWX35) x1 Outmaneuver (3)
When attacking a ship inside your firing arc, if you are not inside that ship's firing arc, reduce its agility value by 1 (to a minimum of 0).
Availability
TIE Defender (SWX17) x1
E-wing (SWX18) x1 Predator (3)
When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice.
Availability
TIE Defender (SWX17) x1
Kihraxz Fighter (SWX32) x1
Ghost (SWX39) x1 Push the Limit (3)
Once per round, after you perform an action, you may perform 1 free action shown in your action bar.
Then receive 1 stress token.
Availability
A-wing (SWX08) x1
Imperial Aces (SWX21) x2 Ruthlessness (3)
Imperial only.
After you perform an attack that hits, you must choose 1 other ship at Range 1 of the defender (other than yourself). That ship suffers 1 damage.
Availability
VT-49 Decimator (SWX24) x2 Swarm Leader (3)
•Unique
When performing a primary weapon attack, choose up to 2 other friendly ships that have the defender inside their firing arcs at Range 1-3. Remove 1 evade token from each chosen ship to roll 1 additional attack die for each token removed.
Availability
TIE Striker (SWX63) x1 Bodyguard (2)
•Unique
Scum only.
At the start of the combat phase you may spend one focus token to choose 1 friendly ship at range 1 with a higher pilot skill than you. Increase its agility value by 1 until the end of the round.
Availability
StarViper (SWX25) x1 Debris Gambit (2)
Small ship only.
Action: Assign 1 evade token to your ship for each obstacle at Range 1, to a maximum of 2 evade tokens.
Availability
TIE Silencer (SWX68) x2 Decoy (2)
At the start of the Combat phase, you may choose 1 friendly ship at Range 1-2. Exchange your pilot skill with that ship's pilot skill until the end of the phase.
Availability
Z-95 Headhunter (SWX16) x1
TIE Reaper (SWX75) x1 Elusiveness (2)
When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.
If you have at least 1 stress token, you cannot use this ability.
Availability
Millennium Falcon (SWX06) x1
TIE Interceptor (SWX09) x1 Expert Handling (2)
Action: Perform a free barrel roll action. If you do not have the
action icon, receive 1 stress token.
You may then remove 1 enemy target lock from your ship.
Availability
X-wing (SWX02) x1
TIE Advanced (SWX05) x1
Imperial Assault Carrier (SWX35) x1 Intensity (2)
Small ship only. Dual card.
After you preform a boost or barrel roll action, you may assign 1 focus or evade token to your ship. If you do, flip this card.
OR
At the end of the Combat phase, you may spend 1 focus or evade token to flip this card.
Availability
TIE Aggressor (SWX66) x1 Intimidation (2)
While you are touching an enemy ship, reduce that ship's agility value by 1.
Availability
VT-49 Decimator (SWX24) x1
Auzituck Gunship (SWX64) x1 Juke (2)
Small ship only.
When attacking, if you have an evade token, you may change 1 of the defender's results to a
result.
Availability
TIE/fo Fighter (SWX38) x1 Lone Wolf (2)
•Unique
When attacking or defending, if there are no other friendly ships at Range 1–2, you may reroll 1 of your blank results.
Availability
YT-2400 Freighter (SWX23) x1
Hound's Tooth (SWX31) x1 Snap Shot (2)
After an enemy ship executes a maneuver, you may perform this attack against that ship.
Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.
Availability
Heroes of the Resistance (SWX57) x2
Upsilon-class Shuttle (SWX60) x2 Squad Leader (2)
•Unique
Action: Choose 1 ship at range 1-2 that has a lower pilot skill than you.
The chosen ship may immediately perform 1 free action.
Availability
TIE Advanced (SWX05) x1 Stay on Target (2)
When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed.
Treat your maneuver as a red maneuver.
Availability
YT-2400 Freighter (SWX23) x1
Hound's Tooth (SWX31) x1 Swarm Tactics (2)
At the start of the Combat phase, you may choose 1 friendly ship at Range 1.
Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.
Availability
TIE Fighter (SWX03) x1
TIE Advanced (SWX05) x1 Wingman (2)
At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1.
Availability
Z-95 Headhunter (SWX16) x1 Adrenaline Rush (1)
When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase.
Availability
TIE Bomber (SWX15) x1
ARC-170 (SWX53) x1 Attanni Mindlink (1)
Scum only.
Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one.
Availability
Punishing One (SWX42) x2 Calculation (1)
When attacking, you may spend a focus token to change 1 of your
results to a
result.
Availability
StarViper (SWX25) x1 Cool Hand (1)
When you receive a stress token, you may discard this card to assign 1 focus or evade token to your ship.
Availability
T-70 X-wing (SWX37) x1 Crack Shot (1)
When attacking a ship inside your firing arc, at the start of the "Compare Results" step, you may discard this card to cancel 1 of the defender's
results.
Availability
Hound's Tooth (SWX31) x1
Kihraxz Fighter (SWX32) x1
Imperial Veterans (SWX52) x1
Saw’s Renegades (SWX74) x1 Deadeye (1)
Small ship only.
You may treat the "Attack (target lock):" header as "Attack (focus):".
When an attack instructs you to spend a target lock, you may spend a focus token instead.
Availability
A-wing (SWX08) x1
Inquisitor's TIE (SWX40) x1 Determination (1)
When you are dealt a faceup Damage card with the Pilot trait, discard it immediately without resolving its effect.
Availability
X-wing Core Set (SWX01) x1
TIE Fighter (SWX03) x1 Draw Their Fire (1)
When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncanceled
results instead of the target ship.
Availability
Millennium Falcon (SWX06) x1 Fearlessness (1)
Scum only.
When attacking, if you are inside the defender's firing arc at Range 1 and the defender is inside your firing arc, you may add 1 hit result to your roll.
Availability
Protectorate Starfighter (SWX55) x1 Lightning Reflexes (1)
Small ship only.
After you execute a white or green maneuver on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the "Check Pilot Stress" step.
Availability
Kihraxz Fighter (SWX32) x1
Scurrg H-6 Bomber (SWX65) x1 Rage (1)
Action: Assign 1 focus token to your ship and receive 2 stress tokens. Until the end of the round, when attacking, you may reroll up to 3 attack dice.
Availability
Punishing One (SWX42) x1 Saturation Salvo (1)
After you perform an attack with a
or
secondary weapon that does not hit, each ship at Range 1 of the defender with an agility value lower than the squad cost of the
or
Upgrade card must roll 1 attack die and suffer any damage (
) or critical damage (
) rolled.
Availability
Alpha-class Star Wing (SWX69) x1
M12-L Kimogila Fighter (SWX70) x2 Selflessness (1)
Small ship only. Rebel only.
When a friendly ship at Range 1 is hit by an attack, you may discard this card to suffer all uncancelled results instead of the target ship.
Availability
Auzituck Gunship (SWX64) x1 Veteran Instincts (1)
Increase your pilot skill value by 2.
Availability
Millennium Falcon (SWX06) x1
Slave I (SWX07) x1
Shadow Caster (SWX56) x1
Sabine's TIE Fighter (SWX59) x1 Wired (1)
When attacking or defending, if you are stressed, you may reroll 1 or more of your
results.
Availability
The Force Awakens Core Set (SWX36) x1
Special Forces TIE (SWX54) x1 A score to settle (0)
•Unique
During setup, before the "Place Forces" step, select 1 enemy ship and assign the 'A Debt To Pay' Condition card to it.
When attacking a ship that has the 'A Debt To Pay' Condition card, you may change 1 result to a
result.
Availability
Quadjumper (SWX61) x1 Adaptability (0)
Dual card.
Increase your pilot skill value by 1.
OR
Decrease your pilot skill value by 1.
Availability
Mist Hunter (SWX41) x2 Trick Shot (0)
When attacking, if the attack is obstructed, you may roll 1 additional attack die.
Availability
Heroes of the Resistance (SWX57) x2
Torpedoes Adv. Proton Torpedoes (6)
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change up to 3 of your blank results to results.
Availability
B-wing (SWX14) x1
TIE Bomber (SWX15) x1
T-70 X-wing (SWX37) x1
Ghost (SWX39) x1 Ion Torpedoes (5)
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, the defender and each ship at Range 1 of it receives 1 ion token.
Availability
StarViper (SWX25) x1
Imperial Assault Carrier (SWX35) x1
VT-49 Decimator (SWX24) x2 Proton Torpedoes (4)
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a
result.
Availability
X-wing Core Set (SWX01) x1
X-wing (SWX02) x1
B-wing (SWX14) x1
The Force Awakens Core Set (SWX36) x1
Y-wing (SWX04) x2 Plasma Torpedoes (3)
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, remove 1 shield token from the defender.
Availability
K-wing (SWX33) x1
TIE Punisher (SWX34) x1
Punishing One (SWX42) x1
M12-L Kimogila Fighter (SWX70) x1 Extra Munitions (2)
Limited.
When you equip this card, place 1 ordnance token on each equipped ,
or
Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.
Availability
K-wing (SWX33) x1
TIE Punisher (SWX34) x1 Flechette Torpedoes (2)
Attack (target lock): Discard this card and spend your target lock to perform this attack.
After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.
Availability
E-wing (SWX18) x1
TIE Punisher (SWX34) x1
U-wing (SWX62) x1
Rebel Transport (SWX11) x3 Seismic Torpedo (2)
Action: Discard this card to choose an obstacle at Range 1-2 and inside your primary firing arc. Each ship at Range 1 of the obstacle rolls 1 attack die and suffers any damage (
) or critical damage (
) rolled. Then remove the obstacle.
Availability
ARC-170 (SWX53) x1
Scurrg H-6 Bomber (SWX65) x1 Bomb Loadout (0)
Y-wing only. Limited.
Your upgrade bar gains the upgrade icon.
Availability
Most Wanted (SWX28) x2 Renegade Refit (-2)
T-65 X-wing and U-wing only.
You may equip up to 2 different Modification upgrades.
The squad point cost of each of your equipped upgrades is reduced by 1 (to a minimum of 0).
Availability
Saw’s Renegades (SWX74) x3
Missiles Assault Missiles (5)
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.
Availability
Millennium Falcon (SWX06) x1
Slave I (SWX07) x1
TIE Bomber (SWX15) x1
Z-95 Headhunter (SWX16) x1 Homing Missiles (5)
Attack (target lock): Discard this card to perform this attack.
The defender cannot spend evade tokens during this attack.
Availability
Slave I (SWX07) x1
A-wing (SWX08) x1
Kihraxz Fighter (SWX32) x1
Imperial Assault Carrier (SWX35) x1
Inquisitor's TIE (SWX40) x1 Cluster Missiles (4)
Attack (target lock): Spend your target lock and discard this card to perform this attack twice.
Availability
TIE Advanced (SWX05) x1
A-wing (SWX08) x1
Imperial Raider (SWX30) x1
Imperial Assault Carrier (SWX35) x1 Concussion Missiles (4)
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your blank results to a result.
Availability
TIE Advanced (SWX05) x1
Millennium Falcon (SWX06) x1
A-wing (SWX08) x1 Harpoon Missiles (4)
Attack (target lock): Discard this card to perform this attack.
If this attack hits, after the attack resolves, assign the "Harpooned!" Condition to the defender.
Availability
Guns for Hire (SWX73) x2 Adv. Homing Missiles (3)
Attack (target lock): Discard this card to perform this attack.
If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.
Availability
K-wing (SWX33) x1
TIE Punisher (SWX34) x1 Cruise Missiles (3)
Attack (target lock): Discard this card to perform this attack.
You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a maximum of 4 additional dice.
Availability
Alpha-class Star Wing (SWX69) x1
Scurrg H-6 Bomber (SWX65) x2 Ion Pulse Missiles (3)
Attack (target lock): Discard this card to perform this attack.
If this attack hits, the defender suffers 1 damage and receives 2 ion tokens. Then cancel all dice results.
Availability
Z-95 Headhunter (SWX16) x1
TIE Defender (SWX17) x1 Proton Rockets (3)
Attack (Focus): Discard this card to perform this attack.
You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.
Availability
YT-2400 Freighter (SWX23) x1
Imperial Raider (SWX30) x1
Rebel Aces (SWX29) x2 Scrambler Missiles (2)
Attack (target lock): Discard this card to perform this attack.
If this attack hit, the defender and each other ship at Range 1 receive 1 jam token. Then cancel all results.
Availability
M12-L Kimogila Fighter (SWX70) x2 Unguided Rockets (2)
Attack (focus): Attack 1 ship.
Your attack dice can be modified only by spending a focus token for its standard effect.
Availability
TIE Aggressor (SWX66) x1 XX-23 S-Thread Tracers (1)
Attack (Focus): Discard this card to perform this attack.
If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results.
Availability
Inquisitor's TIE (SWX40) x1 Chardaan Refit (-2)
A-wing only.
This card has a negative squad point cost.
Availability
Rebel Aces (SWX29) x3
Bombs Proton Bombs (5)
When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token.
This token detonates at the end of the Activation phase.
Proton Bomb Token: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.
Availability
TIE Bomber (SWX15) x1
VT-49 Decimator (SWX24) x1 Cluster Mines (4)
Action: Discard this card to drop 1 cluster mine set. When a ship's base or manuever template overlaps a cluster mine token, that token detonates.
Cluster Mine Token: When one of these bomb tokens detonate, the ship that moved through or overlapped that token rolls 2 attack dice and suffers 1 damage for each and
rolled. Then discard that token.
Availability
TIE Punisher (SWX34) x1
Ghost (SWX39) x1
Imperial Veterans (SWX52) x1 Conner Net (4)
Action: Discard this card to drop 1 Conner net token.
When a ship's base or maneuver template overlaps this token, this token detonates.
Conner Net Token: When this bomb token detonates, the ship that moved through or overlapped that token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard the token.
Availability
K-wing (SWX33) x1
Ghost (SWX39) x1
Resistance Bomber (SWX67) x2 Bomblet Generator (3)
•Unique
When you reveal your maneuver, you may drop 1 bomblet token.
This token detonates at the end of the Activation phase.
Availability
Scurrg H-6 Bomber (SWX65) x1 Proximity Mine (3)
Action: Discard this card to drop 1 proximity mine token.
When a ship’s base or maneuver template overlaps this token, this token detonates.
Proximity Mine Token: When this bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage () and critical damage (
) rolled. Then discard this token.
Availability
Slave I (SWX07) x1
IG-2000 (SWX27) x1
Imperial Veterans (SWX52) x1 Thermal Detonators (3)
When you reveal your maneuver dial, you may discard this card to drop 1 thermal detonator token.
This token detonates at the end of the Activation phase.
Thermal Detonators Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage, receives 1 stress token. Then discard the token.
Availability
Ghost (SWX39) x1
Quadjumper (SWX61) x1
Resistance Bomber (SWX67) x1 Ion Bombs (2)
When you reveal your maneuver dial, you may discard this card to drop 1 ion bomb token.
This token detonates at the end of the Activation phase.
Ion Bombs Token: When this bomb token detonates, each ship at Range 1 of the token receives 2 ion tokens. Then discard the token.
Availability
K-wing (SWX33) x1
TIE Punisher (SWX34) x1 Ordnance Silos (2)
B/SF-17 Bomber only.
When you equip this card, place 3 ordnance tokens on each other equipped Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.
Availability
Resistance Bomber (SWX67) x1 Seismic Charges (2)
When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token.
This token detonates at the end of the Activation phase.
Seismic Charge Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage. Then discard the token.
Availability
Slave I (SWX07) x1
TIE Bomber (SWX15) x1
IG-2000 (SWX27) x1
Resistance Bomber (SWX67) x1
Turrets Twin Laser Turret (6)
Attack: Perform this attack twice (even against a ship outside your firing arc).
Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.
Availability
TIE Aggressor (SWX66) x1
K-wing (SWX33) x2 Ion Cannon Turret (5)
Attack: Attack 1 ship (even a ship outside your firing arc).
If this attack hits the target ship, the ship suffers 1 damage and receives 1 ion token. Then cancel all dice results.
Availability
Y-wing (SWX04) x1
HWK-290 (SWX12) x1 Blaster Turret (4)
Attack (focus): Spend 1 focus token to perform this attack against 1 ship (even a ship outside your firing arc).
Availability
HWK-290 (SWX12) x1 Synced Turret (4)
Attack (target lock): Attack 1 ship (even against a ship outside your firing arc).
If the defender is inside your primary firing arc, you may reroll a number of attack dice up to your primary weapon value.
Availability
Scurrg H-6 Bomber (SWX65) x1
TIE Aggressor (SWX66) x1 Dorsal Turret (3)
Attack: Attack 1 ship (even a ship outside your firing arc).
If the target of this attack is at Range 1, roll 1 additional attack die.
Availability
Ghost (SWX39) x2 Autoblaster Turret (2)
Attack: Attack 1 ship (even a ship outside your firing arc).
Your results cannot be canceled by defense dice. The defender may cancel
results before
results.
Availability
Most Wanted (SWX28) x2
Cannons Heavy Laser Cannon (7)
Attack: Attack 1 ship.
Immediately after rolling your attack dice, you must change all of your results to
results.
Availability
Slave I (SWX07) x1
Lambda-class Shuttle (SWX13) x1
YT-2400 Freighter (SWX23) x1
Hound's Tooth (SWX31) x1 Autoblaster (5)
Attack: Attack 1 ship.
Your results cannot be canceled by defense dice.
The defender may cancel results before
results.
Availability
B-wing (SWX14) x1
IG-2000 (SWX27) x1 "Mangler" Cannon (4)
Attack: Attack 1 ship.
When attacking, you may change 1 of your results to a
result.
Availability
M3-A Interceptor (SWX26) x1
IG-2000 (SWX27) x1 Ion Cannon (3)
Attack: Attack 1 ship.
If this attack hits, the defender suffers 1 damage and receives 1 ion token. Then cancel all dice results.
Availability
Slave I (SWX07) x1
B-wing (SWX14) x1
TIE Defender (SWX17) x1
M3-A Interceptor (SWX26) x1 Arc Caster (2)
Rebel and Scum only.
Dual card.
Attack: Attack 1 ship.
If this attack hits, you must choose 1 other ship at Range 1 of the defender to suffer 1 damage.
Then flip this card.
OR
At the start of the Combat phase, you may receive a weapons disabled token to flip this card.
Availability
C-ROC Cruiser (SWX58) x5 Flechette Cannon (2)
Attack: Attack 1 ship.
If this attack hits, the defender suffers 1 damage and if the defender is not stressed, it also receives 1 stress token. Then cancel all dice results.
Availability
M3-A Interceptor (SWX26) x1 Linked Battery (2)
Small ship only. Limited.
When attacking with a primary weapon or secondary weapon, you may reroll 1 attack die.
Availability
Alpha-class Star Wing (SWX69) x1 Jamming Beam (1)
Attack: Attack 1 ship.
If this attack hits, assign the defender 1 jam token. Then cancel all dice results.
Availability
Alpha-class Star Wing (SWX69) x1 Tractor Beam (1)
Attack: Attack 1 ship.
If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
Availability
Mist Hunter (SWX41) x1
Imperial Veterans (SWX52) x1
Crew members Emperor Palpatine (8)
•Unique
Imperial only.
Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of your dice results to the named result. That die result cannot be modified again.
Availability
Imperial Raider (SWX30) x1 Luke Skywalker (7)
•Unique. Rebel only.
After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 result to a
result. You cannot perform another attack this round.
Availability
Millennium Falcon (SWX06) x1 Grand Moff Tarkin (6)
•Unique, Huge Ship only. Imperial only
At the start of the Combat phase, you may choose another ship at Range 1-4. Either remove 1 focus token from the chosen ship or assign 1 focus token to that ship.
Availability
Imperial Raider (SWX30) x1 Jan Dodonna (6)
•Unique, Huge Ship only. Rebel only
When another firendly ship at Range 1 is attacking, it may change 1 of its results to a
result.
Availability
Rebel Transport (SWX11) x1 Raymus Antilles (6)
•Unique, Huge Ship only. Rebel only
At the start of the Activation phase, choose 1 enemy ship at Range 1-3. You may look at that ship's choosen maneuver. If the maneuver is white, assign that ship 1 stress token.
Availability
Tantive IV (SWX22) x1 Toryn Farr (6)
•Unique, Huge Ship only. Rebel only
Action: Spend any amount of energy to choose that many enemy ships at Range 1-2. Remove all focus, evade and blue target lock tokens from those ships.
Availability
Rebel Transport (SWX11) x1 Director Krennic (5)
•Unique
Imperial only.
During setup, before the "Place forces" step, assign the "Optimized Prototype" Condition to a friendly Galactic Empire ship with 3 or lower shield.
Availability
TIE Reaper (SWX75) x1 Finn (5)
•Unique. Rebel only.
When attacking with a primary weapon or defending, if the enemy ship is inside your firing arc, you may add 1 blank result to your roll.
Availability
Heroes of the Resistance (SWX57) x1 General Hux (5)
•Unique
Imperial only.
Action: Choose up to 3 friendly ships at Range 1-2. Assign 1 focus token to each of those ships and assign the "Fanatical Devotion" Condition card to 1 of them. Then receive 1 stress token.
Availability
Upsilon-class Shuttle (SWX60) x1 Gunner (5)
After you perform an attack that does not hit, you may immediately perform a primary weapon attack You cannot perform another attack this round.
Availability
Slave I (SWX07) x1
YT-2400 Freighter (SWX23) x1 Jabba the Hutt (5)
•Unique. Scum only.
When you equip this card, place 1 illicit token on each Upgrade card in your squad. When you are instructed to discard an Upgrade card, you may discard 1 illicit token on that card instead.
Availability
C-ROC Cruiser (SWX58) x1 Chewbacca (4)
•Unique. Rebel only.
When you are dealt a Damage card, you may immediately discard that card and recover 1 shield.
Then, discard this Upgrade card.
Availability
Millennium Falcon (SWX06) x1 Flight Instructor (4)
When defending, you may reroll 1 of your
results. If the attacker's pilot skill value is "2" or lower, you may reroll 1 of your blank results instead.
Availability
Lambda-class Shuttle (SWX13) x1 Hotshot Co-pilot (4)
When attacking with a primary weapon, the defender must spend 1 focus token if able.
When defending, the attacker must spend 1 focus token if able.
Availability
Heroes of the Resistance (SWX57) x1 Leia Organa (4)
•Unique. Rebel only.
At the start of the Activation phase, you may discard this card to allow all friendly ships that reveal a red maneuver to treat that maneuver as a white maneuver until the end of the phase.
Availability
Tantive IV (SWX22) x1 R2-D2 (4)
•Unique
Rebel only.
At the end of the End phase, if you have no shields, you may recover 1 shield and roll 1 attack die. On a result, randomly flip 1 of your facedown Damage cards faceup and resolse it.
Availability
Tantive IV (SWX22) x1 Targeting Coordinator (4)
Limited.
Energy: You may spend 1 energy to choose 1 friendly ship at Range 1-2. Acquire a target lock, then assign the blue target lock token to the chosen ship.
Availability
Tantive IV (SWX22) x1 Ysanne Isard (4)
•Unique
Imperial only.
At the start of the Combat phase, if you have no shields and at least 1 Damage card assigned to your ship, you may perform a free evade action.
Availability
VT-49 Decimator (SWX24) x1 Baze Malbus (3)
•Unique.
Rebel only
After you perform an attack that does not hit, you may immediately perform a primary weapon attack against a different ship. You cannot perform another attack this round.
Availability
U-wing (SWX62) x1 C-3PO (3)
•Unique. Rebel only.
Once per round, before you roll 1 or more defense dice, you may guess aloud a number of results.
If you roll that many
results (before modifying dice), add 1
result.
Availability
Tantive IV (SWX22) x1 Carlist Rieekan (3)
•Unique, Huge Ship only. Rebel only
At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.
Availability
Rebel Transport (SWX11) x1 Construction Droid (3)
Huge Ship only. Limited.
When you perform a recover action, you may spend 1 energy to discard 1 facedown Damage card.
Availability
Imperial Assault Carrier (SWX35) x2 Darth Vader (3)
•Unique
Imperial only.
After you perform an attack against an enemy ship, you may suffer 2 damage to cause that ship to suffer 1 critical damage.
Availability
Lambda-class Shuttle (SWX13) x1 Dengar (3)
•Unique
Scum only.
When attacking, you may reroll 1 attack die. If the defender is a unique pilot, you may instead reroll up to 2 attack dice.
Availability
Punishing One (SWX42) x1 Ezra Bridger (3)
•Unique. Rebel only.
When attacking, if you are stressed, you may change 1 of your results to a
result.
Availability
Ghost (SWX39) x1 Fleet Officer (3)
Imperial only.
Action: Choose up to 2 friendly ships at Range 1-2 and assign 1 focus token to each of those ships. Then receive 1 stress token.
Availability
VT-49 Decimator (SWX24) x1 K4 Security Droid (3)
Scum only.
After executing a green maneuver, you may acquire a target lock.
Availability
Most Wanted (SWX28) x1
Hound's Tooth (SWX31) x1 Kanan Jarrus (3)
•Unique. Rebel only.
Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship.
Availability
Ghost (SWX39) x1 Kyle Katarn (3)
•Unique. Rebel only.
After you remove a stress token from your ship, you may assign a focus token to your ship.
Availability
Rebel Aces (SWX29) x1 Kylo Ren (3)
•Unique
Imperial only.
Action: Assign the "I'll Show You the Dark Side" Condition card to an enemy ship at Range 1-3.
Availability
Upsilon-class Shuttle (SWX60) x1 Lando Calrissian (3)
•Unique. Rebel only
Action: Roll 2 defense dice. For each result, assign 1 focus token to your ship. For each
result, assign 1 evade token to your ship.
Availability
YT-2400 Freighter (SWX23) x1 Mara Jade (3)
•Unique. Imperial only.
At the end of the Combat phase, each enemy ship at Range 1 that does not have a stress token receives a stress token.
Availability
VT-49 Decimator (SWX24) x1 Maul (3)
•Unique
Scum only. Ignore this restriction if your squad contains "Ezra Bridger."
When attacking, If you are not stressed, you may receive any number of stress tokens to reroll that many attack dice.
After performing an attack that hits, you may remove 1 of your stress tokens.
Availability
Phantom II (SWX72) x1 Navigator (3)
When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing.
You cannot rotate to a red maneuver if you have any stress tokens.
Availability
Lambda-class Shuttle (SWX13) x1 Operations Specialist (3)
Limited
After a friendly ship at Range 1-2 performs an attack that does not hit, you may assign 1 focus token to a friendly ship at Range 1-3 of the attacker.
Availability
Upsilon-class Shuttle (SWX60) x2 Rear Admiral Chiraneau (3)
•Unique, Huge Ship only. Imperial only
Action: Execute a white (1) maneuver.
Availability
Imperial Assault Carrier (SWX35) x1 Rebel Captive (3)
•Unique
Imperial only.
Once per round, the first ship that declares you as target of an attack immediately receives 1 stress token.
Availability
Lambda-class Shuttle (SWX13) x1 Recon Specialist (3)
When you perform a focus action, assign 1 additional focus token to your ship.
Availability
HWK-290 (SWX12) x1
TIE Phantom (SWX19) x1
ARC-170 (SWX53) x1 Weapons Engineer (3)
You may maintain 2 target locks (only 1 per enemy ship).
When you acquire a target lock, you may lock onto 2 different ships.
Availability
Millennium Falcon (SWX06) x1
Lambda-class Shuttle (SWX13) x1 Admiral Ozzel (2)
•Unique, Huge Ship only. Imperial only
Energy: You may remove up to 3 shields from your ship. For each shield removed, gain 1 energy.
Availability
Imperial Raider (SWX30) x1 Agent Kallus (2)
•Unique
Imperial only.
At the start of the first round, choose 1 enemy small ship or large ship. When attacking or defending against that ship, you may change 1 of your results to a
or
result.
Availability
Imperial Assault Carrier (SWX35) x1 Azmorigan (2)
•Unique, Huge Ship only. Scum only
At the start of the End phase, you may spend 1 energy to replace a faceup or
Upgrade card you have equipped with another Upgrade card of the same type of equal or fewer squad points.
Availability
C-ROC Cruiser (SWX58) x1 Bistan (2)
•Unique. Rebel only.
When attacking at Range 1-2, you may change 1 of your results to a
result.
Availability
U-wing (SWX62) x1 BoShek (2)
•Unique
When a ship you are touching activates, you may look at its chosen maneuver. If you do, its owner must rotate the dial to an adjacent maneuver. The ship can reveal and execute that maneuver even while stressed.
Availability
Quadjumper (SWX61) x1 Bossk (2)
•Unique
Scum only.
After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender.
Availability
Hound's Tooth (SWX31) x1 Cad Bane (2)
•Unique. Scum only.
Your upgrade bar gains the upgrade icon. Once per round, when an enemy ship rolls attack dice due to a friend bomb detonating, you may choose any number of
and blank results. It must reroll those results.
Availability
Scurrg H-6 Bomber (SWX65) x1 Captain Needa (2)
•Unique, Huge Ship only. Imperial only
If you overlap an obstacle during the Activation phase, do not suffer 1 faceup damage card. Instead, roll 1 attack die. On a or
result, suffer 1 damage.
Availability
Imperial Raider (SWX30) x1 Captain Rex (2)
•Unique. Rebel only.
After you perform an attack that does not hit, you may assign 1 focus token to your ship.
Availability
Sabine's TIE Fighter (SWX59) x1 Cassian Andor (2)
•Unique
Rebel only.
At the end of the Planning phase, you may choose an enemy ship at Range 1-2. Guess aloud that ship's bearing and speed, then look at its dial. If you are correct, you may rotate your dial to another maneuver.
Availability
U-wing (SWX62) x1 Dash Rendar (2)
•Unique
Rebel only.
You may perform attacks while overlapping an obstacle.
Your attacks cannot be obstructed.
Availability
YT-2400 Freighter (SWX23) x1 Death Troopers (2)
•Unique
Imperial only.
After another friendly ship at Range 1 becomes the defender, if you are inside the attacker's firing arc at Range 1-3, the attacker receives 1 stress token.
Availability
TIE Reaper (SWX75) x1 "Gonk" (2)
•Unique
Scum only.
Action: Place 1 shield token on this card.
Action: Remove 1 shield token from this card to recover 1 shield (up to your shield value).
Availability
Punishing One (SWX42) x1 Han Solo (2)
•Unique
Rebel only.
When attacking, if you have a target lock on the defender, you may spend that target lock to change all of your results to a
results.
Availability
Tantive IV (SWX22) x1 ISB Slicer (2)
Imperial only.
After you perform a jam action against an enemy ship, you may choose a ship at Range 1 of that ship that is not jammed and assign it 1 jam token.
Availability
TIE Reaper (SWX75) x1 Jan Ors (2)
•Unique. Rebel only.
Once per round, when a friendly ship at Range 1-3 performs a focus action or would be assigned a focus token, you may assign that ship an evade token instead.
Availability
Rebel Aces (SWX29) x1