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REBEL SQUADRON (99) - - - - -

"Dutch" Vander - Y-wing (23) r8 R5-K6 (2) a3 Proton Torpedoes (4) n1 Proton Torpedoes (4) n1 (33)
Biggs Darklighter - X-wing (25) r2 R2-D2 (4) a1 Proton Torpedoes (4) n1 (33)
Garven Dreis - X-wing (26) r6 R2-F2 (3) a2 Proton Torpedoes (4) n1 (33)
Details

 "Dutch" Vander (23) 6  2  1  5  3 
Unique
After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock.
   


 R5-K6 (2)Unique
After spending your target lock, roll 1 defense die.
On a result, immediately acquire a target lock on the same ship. You cannot spend this target lock during this attack.

 Proton Torpedoes (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a result.

 Proton Torpedoes (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a result.


 Biggs Darklighter (25) 5  3  2  3  2 
Unique
Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.
   


 R2-D2 (4)Unique
After executing a green maneuver, you may recover 1 shield (up to your shield value).

 Proton Torpedoes (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a result.


 Garven Dreis (26) 6  3  2  3  2 
Unique
After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it).
   


 R2-F2 (3)Unique
Action: Increase your agility value by 1 until the end of this game round.

 Proton Torpedoes (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a result.


IMPERIAL SQUADRON (100) - - - - -

Darth Vader - TIE Advanced (29) e10 Swarm Tactics (2) m4 Concussion Missiles (4) g1 (35)
"Mauler Mithel" - TIE Fighter (17) e1 (17)
Academy Pilot - TIE Fighter (12) e6 (12)
Academy Pilot - TIE Fighter (12) e6 (12)
Academy Pilot - TIE Fighter (12) e6 (12)
Academy Pilot - TIE Fighter (12) e6 (12)
Details

 Darth Vader (29) 9  2  3  3  2 
Unique
During your "Perform action" step, you may perform 2 actions.
         


 Swarm Tactics (2) At the start of the Combat phase, you may choose 1 friendly ship at Range 1.
Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.

 Concussion Missiles (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your blank results to a result.


 "Mauler Mithel" (17) 7  2  3  3  0 
Unique
When attacking at Range 1, roll one additional attack die.
      



 Academy Pilot (12) 1  2  3  3  0 
Developed by Sienar Fleet System, the Empire used the fast and agile TIE/ln as its primary starfighter throughout the Galactic Civil War.
      


 Academy Pilot (12) 1  2  3  3  0 
Developed by Sienar Fleet System, the Empire used the fast and agile TIE/ln as its primary starfighter throughout the Galactic Civil War.
      


 Academy Pilot (12) 1  2  3  3  0 
Developed by Sienar Fleet System, the Empire used the fast and agile TIE/ln as its primary starfighter throughout the Galactic Civil War.
      


 Academy Pilot (12) 1  2  3  3  0 
Developed by Sienar Fleet System, the Empire used the fast and agile TIE/ln as its primary starfighter throughout the Galactic Civil War.
      




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