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REBEL SQUADRON (100) - - - - -

Lieutenant Blount - Z-95 Headhunter (17) r34 Assault Missiles (5) g3 (22)
"Blue Ace" - T-70 X-wing (27) r54 R2 Astromech (1) a6 (28)
Miranda Doni - K-wing (29) r49 Proton Torpedoes (4) n1 Cluster Missiles (4) g2 Conner Net (4) b4 Twin Laser Turret (6) o4 Bombardier (1) d39 Advanced SLAM (2) p18 (50)
Details

 Lieutenant Blount (17) 6  2  2  2  2 
When attacking, the defender is hit by your attack, even if he does not suffer any damage.
   


 Assault Missiles (5) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.


 "Blue Ace" (27) 5  3  2  3  3 
Unique
When performing a boost action, you may use the [ 1] or [ 1] template.
      


 R2 Astromech (1) You may treat all 1- and 2-speed maneuvers as green maneuvers.


 Miranda Doni (29) 8  2  1  5  4 
Unique
Once per round when attacking you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield.
      


 Proton Torpedoes (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a result.

 Cluster Missiles (4) 3  Range : 1 - 2
Attack (target lock): Spend your target lock and discard this card to perform this attack twice.

 Conner Net (4) Action: Discard this card to drop 1 Conner net token.
When a ship's base or maneuver template overlaps this token, this token detonates.

Conner Net Token: When this bomb token detonates, the ship that moved through or overlapped that token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard the token.

 Twin Laser Turret (6) 3  Range : 2 - 3
Attack: Perform this attack twice (even against a ship outside your firing arc).
Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

 Bombardier (1) When dropping a bomb, you may use the [ 2] template instead of the [ 1] template.

 Advanced SLAM (2) Modification.
After performing a SLAM action, if you did not overlap an obstacle or another ship you may perform a free action on your action bar.




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