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REBEL SQUADRON (99) - - - - -

Dagger Squadron Pilot - B-wing (24) r25 Adv. Proton Torpedoes (6) n2 Proton Torpedoes (4) n1 (34)
Ello Asty - T-70 X-wing (30) r65 Targeting Astromech (2) a15 Weapons Guidance (2) v1 Adv. Proton Torpedoes (6) n2 (40)
Green Squadron Pilot - A-wing (19) r17 Deadeye (1) m11 Homing Missiles (5) g4 (25)
Details

 Dagger Squadron Pilot (24) 4  3  1  3  5 
A unique gyrostabilization system surrounds the B-wing's cockpit, ensuring that the pilot always remains stationary during flight.
      


 Adv. Proton Torpedoes (6) 5  Range : 1
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change up to 3 of your blank results to results.

 Proton Torpedoes (4) 4  Range : 2 - 3
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change 1 of your results to a result.


 Ello Asty (30) 7  3  2  3  3 
Unique
While you are not stressed, you may treat your and maneuvers as white maneuvers.
      


 Targeting Astromech (2) After you execute a red maneuver, you may acquire a target lock.

 Weapons Guidance (2) When attacking, you may spend a focus token to change 1 of your blank results to a result.

 Adv. Proton Torpedoes (6) 5  Range : 1
Attack (target lock): Spend your target lock and discard this card to perform this attack.
You may change up to 3 of your blank results to results.


 Green Squadron Pilot (19) 3  2  3  2  2 
Conceived by General Dodonna, the RZ-1 A-wing interceptor proved its worth by crippling Star Destroyers during the Battle of Endor.
         


 Deadeye (1) Small ship only.
You may treat the "Attack (target lock):" header as "Attack (focus):".
When an attack instructs you to spend a target lock, you may spend a focus token instead.

 Homing Missiles (5) 4  Range : 2 - 3
Attack (target lock): Discard this card to perform this attack.
The defender cannot spend evade tokens during this attack.


IMPERIAL SQUADRON (100) - - - - -

"Deathrain" - TIE Punisher (26) e55 Extra Munitions (2) n7 Flechette Torpedoes (2) n3 Cluster Mines (4) b6 Advanced Sensors (3) l1 Twin Ion Engine Mk. II (1) p19 (38)
Carnor Jax - TIE Interceptor (26) e32 Push the Limit (3) m10 (29)
Darth Vader - TIE Advanced (29) e10 Juke (2) m29 Adv. Targeting Computer (1) l6 Twin Ion Engine Mk. II (1) p19 TIE/x1 (0) f20 (33)
Details

 "Deathrain" (26) 6  2  1  6  3 
Unique
When dropping a bomb, you may use the front guides of your ship. After dropping a bomb, you may perform a free barrel roll action.
      


 Extra Munitions (2) Limited.
When you equip this card, place 1 ordnance token on each equipped , or Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.

 Flechette Torpedoes (2) 3  Range : 2 - 3
Attack (target lock): Discard this card and spend your target lock to perform this attack.
After you perform this attack, the defender receives 1 stress token if its hull value is "4" or lower.

 Cluster Mines (4) Action: Discard this card to drop 1 cluster mine set. When a ship's base or manuever template overlaps a cluster mine token, that token detonates.

Cluster Mine Token: When one of these bomb tokens detonate, the ship that moved through or overlapped that token rolls 2 attack dice and suffers 1 damage for each and rolled. Then discard that token.

 Advanced Sensors (3) Immediately before you reveal your maneuver, you may perform 1 free action.
If you use this ability, you must skip your "Perform Action" step during this round.

 Twin Ion Engine Mk. II (1) TIE only. Modification.
You may treat all bank maneuvers ( or ) as green maneuvers.


 Carnor Jax (26) 8  3  3  3  0 
Unique
Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens.
         


 Push the Limit (3) Once per round, after you perform an action, you may perform 1 free action shown in your action bar.
Then receive 1 stress token.


 Darth Vader (29) 9  2  3  3  2 
Unique
During your "Perform action" step, you may perform 2 actions.
         


 Juke (2) Small ship only.
When attacking, if you have an evade token, you may change 1 of the defender's results to a result.

 Adv. Targeting Computer (1) TIE Advanced only.
When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 result to your roll. If you do, you cannot spend target locks during this attack.

 Twin Ion Engine Mk. II (1) TIE only. Modification.
You may treat all bank maneuvers ( or ) as green maneuvers.

 TIE/x1 (0) TIE Advanced only. Title
Your upgrade bar gains the upgrade icon.
If you equip a upgrade, its squad point cost is reduced by 4 (to a minimum of 0).




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