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IMPERIAL SQUADRON (100) - - - - -

"Backdraft" - TIE/sf Fighter (27) e83 Veteran Instincts (1) m8 Pattern Analyzer (2) v3 Fire-Control System (2) l3 Twin Ion Engine Mk. II (1) p19 Special Ops Training (0) f40 (33)
Darth Vader - TIE Advanced (29) e10 Expertise (4) m38 Adv. Targeting Computer (1) l6 Engine Upgrade (4) p2 TIE/x1 (0) f20 (38)
"Omega Leader" - TIE/fo Fighter (21) e69 Juke (2) m29 Comm Relay (3) v2 Stealth Device (3) p3 (29)
Details

 "Backdraft" (27) 7  2  2  3  3 
Unique
When attacking a ship inside your auxiliary firing arc, you may add 1 result.
      


 Veteran Instincts (1) Increase your pilot skill value by 2.

 Pattern Analyzer (2) When executing a maneuver, you may resolve the "Check Pilot Stress" step after the "Perform Action" step (instead of before that step).

 Fire-Control System (2) After you perform an attack, you may acquire a target lock on the defender.

 Twin Ion Engine Mk. II (1) TIE only. Modification.
You may treat all bank maneuvers ( or ) as green maneuvers.

 Special Ops Training (0) TIE/sf only. Title.
When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack from your auxiliary firing arc.


 Darth Vader (29) 9  2  3  3  2 
Unique
During your "Perform action" step, you may perform 2 actions.
         


 Expertise (4) When attacking, if you are not stressed, you may change all of your results to results.

 Adv. Targeting Computer (1) TIE Advanced only.
When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 result to your roll. If you do, you cannot spend target locks during this attack.

 Engine Upgrade (4) Modification.
Your action bar gains the action icon.

 TIE/x1 (0) TIE Advanced only. Title
Your upgrade bar gains the upgrade icon.
If you equip a upgrade, its squad point cost is reduced by 4 (to a minimum of 0).


 "Omega Leader" (21) 8  2  3  3  1 
Unique
Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks.
         


 Juke (2) Small ship only.
When attacking, if you have an evade token, you may change 1 of the defender's results to a result.

 Comm Relay (3) You cannot have more than 1 evade token.
During the End phase, do not remove an unused evade token from your ship.

 Stealth Device (3) Modification.
Increase your agility value by 1. If you are hit by an attack, discard this card.




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