"Backdraft" - TIE/sf Fighter (27) e83 Adaptability (0) m30 Sensor Cluster (2) v5 Accuracy Corrector (3) l5 Special Ops Training (0) f40 (32)
"Omega Leader" - TIE/fo Fighter (21) e69 Push the Limit (3) m10 Comm Relay (3) v2 Twin Ion Engine Mk. II (1) p19 (28)
Starkiller Base Pilot - Upsilon-class Shuttle (30) e90 Rebel Captive (3) d13 Intelligence Agent (1) d9 Fire-Control System (2) l3 Anti-Pursuit Lasers (2) p4 Kylo Ren's Shuttle (2) f44 (40)
When attacking a ship inside your auxiliary firing arc, you may add 1 result.
Increase your pilot skill value by 1.
Decrease your pilot skill value by 1.
Sensor Cluster (2) When defending, you may spend a focus token to change 1 of your blank results to an result.
Accuracy Corrector (3)
When attacking, during the "Modify Attack Dice" step, you may cancel all of your dice results. Then, you may add 2 results to your roll.
Your dice cannot be modified again during this attack.
Special Ops Training (0)
TIE/sf only. Title.
When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack from your auxiliary firing arc.
"Omega Leader" (21)
Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks.
Push the Limit (3)
Once per round, after you perform an action, you may perform 1 free action shown in your action bar.
Then receive 1 stress token.
Comm Relay (3)
You cannot have more than 1 evade token.
During the End phase, do not remove an unused evade token from your ship.
Twin Ion Engine Mk. II (1)
TIE only. Modification.
You may treat all bank maneuvers ( or ) as green maneuvers.
Starkiller Base Pilot (30)
The Upsilon-class shuttle served as a command ship for many of the First Order's elite officers and agents as they spread terror accross the galaxy.
Rebel Captive (3)
Once per round, the first ship that declares you as target of an attack immediately receives 1 stress token.
Intelligence Agent (1) At the start of the activation phase, choose 1 enemy ship at Range 1-2. You may look at that's ship chosen maneuver.
Fire-Control System (2) After you perform an attack, you may acquire a target lock on the defender.
Anti-Pursuit Lasers (2)
Large ship only. Modification
After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a or result, the enemy ship suffers 1 damage.
Kylo Ren's Shuttle (2)
Upsilon-class Shuttle only. Title
At the end of the Combat phase choose an unstressed enemy ship at Range 1-2. Its owner must assign a stress token to it, or assign a stress token to another ship at Range 1-2 of you that that player controls.