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IMPERIAL SQUADRON (99) - - - - -

The Inquisitor - TIE Adv. Prototype (25) e76 Outmaneuver (3) m17 TIE/v1 (1) f27 (29)
Major Stridan - Upsilon-class Shuttle (32) e88 Hyperwave Comm Scanner (1) v7 General Hux (5) d71 (38)
Black Squadron Pilot - TIE Fighter (14) e4 Snap Shot (2) m35 (16)
Black Squadron Pilot - TIE Fighter (14) e4 Snap Shot (2) m35 (16)
Details

 The Inquisitor (25) 8  2  3  2  2 
Unique
When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.
         


 Outmaneuver (3) When attacking a ship inside your firing arc, if you are not inside that ship's firing arc, reduce its agility value by 1 (to a minimum of 0).

 TIE/v1 (1) TIE Advanced Prototype only. Title
After you acquire a target lock, you may perform a free evade action.


 Major Stridan (32) 4  4  1  6  6 
Unique
For the purpose of your actions and Upgrade cards, you may treat friendly ships at Range 2-3 as being at Range 1.
      


 Hyperwave Comm Scanner (1) At the start of the "Place Forces" step, you may choose to treat your pilot skill value as "0", "6" or "12" until the end of the step.
During setup, after another friendly ship is placed at Range 1-2, you may assign 1 focus or evade token to it.

 General Hux (5)Unique
Imperial only.
Action: Choose up to 3 friendly ships at Range 1-2. Assign 1 focus token to each of those ships and assign the "Fanatical Devotion" Condition card to 1 of them. Then receive 1 stress token.


 Black Squadron Pilot (14) 4  2  3  3  0 
The TIE fighter has no shields or life support systems, forcing TIE pilots to depend solely on their skills to survive.
      


 Snap Shot (2) 2  Range : 1
After an enemy ship executes a maneuver, you may perform this attack against that ship.
Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.


 Black Squadron Pilot (14) 4  2  3  3  0 
The TIE fighter has no shields or life support systems, forcing TIE pilots to depend solely on their skills to survive.
      


 Snap Shot (2) 2  Range : 1
After an enemy ship executes a maneuver, you may perform this attack against that ship.
Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase.




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