| | | | |                
>> LOAD >>

IMPERIAL SQUADRON (100) - - - - -

Soontir Fel - TIE Interceptor (27) e18 Elusiveness (2) m6 Stealth Device (3) p3 (32)
Turr Phennir - TIE Interceptor (25) e19 Swarm Tactics (2) m4 (27)
"Fel's Wrath" - TIE Interceptor (23) e20 (23)
Alpha Squadron Pilot - TIE Interceptor (18) e23 (18)

 Soontir Fel (27) 9  3  3  3  0 
When you receive a stress token, you may assign 1 focus token to your ship.

 Elusiveness (2) When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.

If you have at least 1 stress token, you cannot use this ability.

 Stealth Device (3) Modification.
Increase your agility value by 1. If you are hit by an attack, discard this card.

 Turr Phennir (25) 7  3  3  3  0 
After you perform an attack, you may perform a free boost or barrel roll action.

 Swarm Tactics (2) At the start of the Combat phase, you may choose 1 friendly ship at Range 1.
Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill.

 "Fel's Wrath" (23) 5  3  3  3  0 
When the number of Damage cards assigned to you equals or exceeds your hull value, you are not destroyed until the end of the Combat phase.

 Alpha Squadron Pilot (18) 1  3  3  3  0 
Sienar Fleet Systems designed the TIE interceptor with four wing-mounted laser cannons, easily allowing it to outgun its predecessors.

This site is not endorsed by Lucasfilm Ltd. or Fantasy Flight Games and is intended for entertainment only. The Official Star Wars site can be found at www.starwars.com. The Official Fantasy Flight Games site can be found at www.fantasyflightgames.com. Star Wars, the Star Wars logo, all names and pictures of Star Wars characters, vehicles, and any other Star Wars related items are registered trademarks and/or copyrights of Lucasfilm Ltd., or their respective trademark and copyright holders.
Confidentiality policy.